It’s Monday, July 11, 2016, and time for **Math**** **at *ClickSchooling!*

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**Recommended Website:**

MangaHigh

(www.mangahigh.com/games/)

**Age Range: 7-16 **(Grades 2-11 approximately, with parental supervision)

This website offers **free, sample math games** (from its commercially available game-based learning system) that challenge and entertain students in the following math strands:

- Addition
- Algebra
- Angles
- Area
- Circle Theorems
- Circumference
- Coordinates
- Cubic Equations
- Decimals
- Division
- Factoring
- Fractions
- Linear Equations
- Mental Math
- Multiplication
- Negative Numbers
- Parallel Lines
- Percentages
- Perimeters
- Polygons
- Pythagorean Theorem
- Quadratic Equations
- Reflections
- Rotations
- Subtraction
- Times Tables
- Trigonometry
- Trinomials
- And more!

**You can try snippets of the games for free**, or register as a teacher/principal of your school to play the games in their entirety. Registration is free without obligation to purchase. (Note: It’s always wise to read the privacy statement before completing registration.) Should you decide to purchase a subscription to the program, you’ll be able to access additional tools to save games, track your student’s progress, etc.

As explained at the website, instead of force-feeding dry math content with anachronistic textbooks, **MangaHigh entices networked students to learn mathematical concepts as part of game-play**.

When you get to the site, scroll down to locate a menu of sample games designed to engage students such as:

- Flower Power – Grow flowers and harvest them to make money. The average 7-minute game requires players to put more than 100 fractions, percentages and decimals in order of size, both positive and negative.

- Pyramid Panic – Students must master the full spectrum of geometry skills from area of a square, through Pythagoras to Sine, Cosine and Tangent in order to win this game.

- Save Our Dumb Planet – Use missiles to shoot down meteors on a collision course with Earth. A team of dumb scientists are on hand to suggest possible trajectories. Draw lines using equations, recognize the equations of simple lines and common curves, draw simple quadratic curves, and test to see if a point is on a line.

- PEDMAS Blaster – Robots have run amok and need to be destroyed. Use your order-of-operations code-cracking abilities (including adding and subtracting whole numbers, times tables up to 10 x 10, and using powers and roots) to close these robo-rebels down.

Click on any one to read the instructions and begin the game. Things move quickly – so be prepared to be on your toes!

As explained at the site, the idea here is “to bring out the playful side of math while ensuring that students get the essential skills to master this important subject.” It’s great for remedial work too.