Posts Tagged ‘inventions’

Discover the History of the Lightbulb

October 18th, 2018

 

It’s Thursday, October 18, 2018, and time for Social Sciences at ClickSchooling!

 

Recommended Website:

Lighting a Revolution

(americanhistory.si.edu/lighting/index.htm)

Age Range: 11-18 (Grades 6-12, with parental supervision)

 

Explore the history of the lightbulb with this web presentation from the Smithsonian National Museum of American History.

This site takes visitors through the steps involved in the process of the invention of the lightbulb by Thomas Edison in the 19th century and then examines the major developments made to lamps in the 20th century.

After reading through the introductory text on the home page, students can begin their exploration by selecting from the three “doors” on the page: 

  • Invention Factory: 19th Century Electric Lamps
  • Invention Factory: 20th Century Electric Lamps
  • Guest Lounge & Library

The “Invention Factory” sections are broken down again into the 5 steps of inventing: 

  • Store Room: Knowledge & Equipment for Inventors (Step 1: Preconditions) – Dig into what previously discovered technology and inventions help in the creation of the new product.
  • Laboratory: Caution Inventors at Work (Step 2: Invention) – Learn about the people, places, events, and discoveries of lighting inventors.
  • Marketing Department: Promotions for All Occasions (Step 3: Promotion) – Gain an understanding of the importance promoting an invention has in bringing new inventions to the public.
  • Competition: Inventors: Have Patents Out & Ready for Inspection (Step 4: Competition) – Discover the importance of competition in the world of inventions.
  • Consequences: Intended & Otherwise (Step 5: Consequences) – Examine the results of the invention of the lightbulb and its impact on history.

Each section presents concise information about the topic accompanied by exhibit images.

The “Guest Lounge & Library” provides visitors opportunities for further research by providing exhibit scripts and notes, a time-line photo gallery of lamp inventors, links to other informative sites about Thomas Edison and lighting, history, technology, and energy files with additional images and information relating to lighting including ink blotters, patents, the science behind electric lighting and lightbulbs, and significance of energy efficiency.

Add this site to your list of resources for history and inventor studies.

Leonardo Da Vinci Science Games and More

September 4th, 2018

 

It’s Tuesday, September 4, 2018, and time for Science at ClickSchooling!

 

Recommended Website:

Universal Leonardo

(www.universalleonardo.org/activities.php)

Age Range: 10-18 (Grades 5-12, with parental supervision)

 

This amazing website offers 10, playful, online activities that provide insight to the work and genius of Leonardo Da Vinci – who not only discovered how things in his universe worked, he created many futuristic inventions in addition to great works of art.

When you get to the site you’ll see the menu of games. (You’ll need Flash Plugin to play.) They include: 

  • Make a Monster – Combine parts of different mythical creatures (drawn by Leonardo) to invent your own amazing “monsters.”
  • Make the Mona Lisa Smile – Have some fun altering the expressing of Da Vinci’s best known work of art by answering a series of questions about the painting.
  • Mirror Image – Try your hand at writing backwards – just like Leonardo did (without the technology).
  • Fly Like a Bird, Sink Like a Stone – Find out which of Da Vinci’s flying machines worked.
  • Leonardo Sings the Blues – Learn about aerial perspective and how Leonardo used blue tones to create it.
  • Pull the Other One – How many pulleys will you need to drag the diva up on to the stage?
  • Talking Picture – Turn on your speakers and hear a narration describing Leonardo’s hurricane drawings. (Parents, please preview – some of the descriptions could frighten young children.)
  • Getting the Point – Explore perspective through Leonardo’s “Adoration of the Magi.”
  • Shaping Up – Learn about Leonardo’s exploration of Platonic solids and how 3-D objects are formed.
  • Going with the Flow – Watch animations of water churning, wind blowing, and blood pumping through a heart to see the connections Leonardo made between their movement.

Click on any game and a new page opens with a brief explanation. Click “Play” and another screen opens with instructions on how to do the activity or play the game. Note: Right under the “Play” link on each individual game screen, is a link to more information about Leonardo’s explorations and discoveries with regard to this particular topic. Be sure to click on it to get the most educational content from these games.

When you are through playing the games, don’t miss the rest of this amazing site. The interactive ‘Timeline’ is located across the top of the screen and is a great resource for accessing Da Vinci’s work during various periods of time.

The Discover section offers information on scientific techniques used to analyze his works.

The ”Browse mechanism provides access to Da Vinci’s paintings, manuscripts, inventions, and drawings.

Words simply do not do this site justice. It is a vast archive, and therefore impossible to review in its entirety. Therefore, as always, parents should preview the site to determine suitability of content and provide supervision of its use.

Solve the History Mystery

March 15th, 2018

 

It’s Thursday, March 15, 2018, and time for Social Sciences at ClickSchooling!

 

Recommended Website:

Scholastic: History Mystery

(teacher.scholastic.com/histmyst/index.asp)

Age Range: 9-13 (Grades 4-8, with parental supervision)

 

One of our ClickScholars recommended today’s website that offers a series of fun “History Mysteries” for students to solve.

When you get to the site you will see your animated guide, Dr. Carlotta Facts, a professor at the fictional History Mystery Museum. Dr. Facts challenges students to figure out the historic person, place, event, or object she is studying based on 4-5 clues she provides. The idea is to solve the mystery in as few clues as possible.

Students are encouraged to use the clues to conduct research on the World Wide Web (or use offline resources like textbooks, maps, and reference books) to solve the mystery. There is an online search mechanism built into the game. Each “History Mystery” game is themed in United States or world history and includes topics in these categories: 

  • African-American History
  • Environmental History
  • Government and Politics
  • Inventions and Technology
  • Social & Cultural History
  • Women’s History
  • Exploration
  • World Civilizations

Within each topic category, there is a list of sub-topics. Click on any one to play a game themed on that topic. Once students think they have solved the mystery, they submit an answer. If the answer is correct, they receive a designation as an investigator of historical mysteries and an opportunity to learn more about the subject. If the answer is incorrect, they can receive another clue, investigate further, or submit another solution. They can also click on “see the answer” and read all about the topic.

The History Mystery game is a fun way to challenge your knowledge of history and a great way to introduce information on various historical periods, civilizations, industry and technology, certain landforms and geography, and elements of culture.

The Presidential Campaign of 1896

February 1st, 2018

 

It’s Thursday, February 1, 2018, and time for Social Sciences at ClickSchooling!

 

Recommended Website:

The Presidential Campaign – Cartoons & Commentary

(projects.vassar.edu/1896/1896home.html)

Age Range: 11-18 (Grades 6-12, with parental supervision)

 

This website from Vassar College presents information relating to the 1896 presidential election of William McKinley over William Jennings Bryan. Historians consider this election to be one of the “most dramatic and complex in American history.”

When arriving at today’s link, review the introduction and information about symbols used throughout the pages. Under this information visitors will find links to the pages of the site broken down into sections: 

  • Leaders – Learn about the important people of the time such as Susan B. Anthony, J.P. Morgan, Elizabeth Cady Stanton, Booker T. Washington, Andrew Carnegie as well as the candidates and more.
  • Themes of the Campaign – Discover the “hot topics” that fueled the campaigns including the Civil War, racial prejudice, economic depression, woman suffrage, and much more.
  • Popular Culture of 1890’s – Explore inventions, medicine, amusements and more of the time.
  • Special Features – Under this section find “Classroom Ideas” for using the 1896 website including discussion questions, writing prompts, further reading suggestions, and advanced researching ideas.

Throughout the website are images of political cartoons which can also be accessed from the link in the upper menu at the top of the home page. Please take note of this important statement on the website homepage: 

“1896” contains many images and arguments that the site’s architects find offensive, including antisemitic and racial slurs. These themes–and protests against them, which were largely ignored in the press–represented the state of public opinion at the time. We include such material as part of our commitment to a full understanding of the past and its legacies today.


As always, please preview this website prior to allowing your students’ use.

Thomas Edison – A Lifetime of Innovation

October 19th, 2017

 

It’s Thursday, October 19, 2017, and time for Social Sciences at ClickSchooling!

 

Recommended Website:

Thomas Edison – A Lifetime of Innovation

(www.schenectadymuseum.org/edison/index.htm)

Age Range: 9-18 (Grades 4-12, with parental supervision)

 

October 21st is the anniversary of the incandescent lamp invented in 1879 by Thomas Edison. This website from the Schenectady Museum in New York explores the life and inventions of Edison and their impact on history.

Use the menu to the right of the main slideshow to select from these topics in the Edison Timeline: 

  • Early Life – Learn about Edison’s ancestors, early inventions, the phonograph and more.
  • Lighting – Explore the history surrounding the invention of the incandescent lamp.
  • After Lighting – Dig into the formation of the General Electric and other Edison business ventures and inventions.
  • Legacy of Invention – Discover groups that formed to commemorate Edison’s work.
  • Edison Classroom – Download PDF documents, artifacts, personal letters, publications and primary documents that illustrate the life and work of Edison to use for your studies.

Or select from three different interactive features: 

  • Adventures in Electricity – an online 1949 comic book “The Story of Light” from the Adventure Series by General Comics
  • Early Edison Film – black and white films including the 1922 silent films “A Day with Thomas Edison”, “Edison’s and Visit to Schenectady” as well as films with sound including “Edison and the AIEE”, “Thomas Edison at his Winter Home”, and the color educational film “The Principles of Electricity” and more
  • Identify Your Light Bulb – Think you have an old GE light bulb? Use this section to identify and determine the age of your bulb as well as learn about the evolution of the incandescent lamp and much more.

Throughout the informative pages there are hundreds of images to explore. This website provides a wonderful overview of the life of Thomas Alva Edison.

The Secret Life of Machines

August 8th, 2017

 

It’s Tuesday, August 8, 2017, and time for Science at ClickSchooling!

 

Recommended Website:

The Secret Life of Machines

(www.secretlifeofmachines.com/index.shtml)

Age Range: 8-18 (Grades 3-12, with parental supervision)

 

Engineer and cartoonist Tim Hunkin developed a series of cartoons with simple explanations about how machines work.

Tim’s unique take on explaining the mystery behind the mechanisms, resulted in a TV series that allowed him to further develop the explanations with more in-depth cartoons. These cartoons are featured on today’s archived website. When you get to the site you’ll see a brief introduction and then a menu of cartoon topics that includes: 

  • cars
  • central heating systems
  • electric lights
  • fax machines
  • internal combustion engines
  • refrigerators
  • sewing machines
  • telephones
  • televisions
  • vacuum cleaners
  • video recorders
  • washing machines
  • word processors
  • and many more!

Click on any one and enjoy reading the cartoons that explain how these machines work.

They made a series of videos from the cartoons that demonstrate the history and inventions of modern conveniences and other
machines. They are really fun to watch and are housed by the    
Exploratorium website (www.exploratorium.edu/ronh/SLOM/).

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